63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(PlayMakerProxyBase), true)]
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public class PlayMakerEventProxyEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox("This component is normally added automatically by PlayMaker.", MessageType.None);
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DrawDefaultInspector();
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EditorGUILayout.Space();
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// Give some info on event callbacks registered with this proxy
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GUILayout.Label("Event Callbacks Registered:", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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var proxy = (PlayMakerProxyBase) target;
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var hasCallbacks = false;
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if (proxy.HasCollisionEventDelegates())
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{
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EditorGUILayout.LabelField("Collision Events");
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hasCallbacks = true;
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}
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if (proxy.HasTriggerEventDelegates())
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{
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EditorGUILayout.LabelField("Trigger Events");
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hasCallbacks = true;
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}
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if (proxy.HasCollision2DEventDelegates())
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{
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EditorGUILayout.LabelField("Collision 2D Events");
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hasCallbacks = true;
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}
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if (proxy.HasTrigger2DEventDelegates())
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{
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EditorGUILayout.LabelField("Trigger 2D Events");
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hasCallbacks = true;
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}
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if (proxy.HasParticleCollisionEventDelegates())
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{
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EditorGUILayout.LabelField("Particle Collision Events");
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hasCallbacks = true;
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}
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if (proxy.HasControllerCollisionEventDelegates())
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{
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EditorGUILayout.LabelField("Controller Collision Events");
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hasCallbacks = true;
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}
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if (!hasCallbacks)
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{
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EditorGUILayout.LabelField("None");
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}
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}
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} |