34 lines
860 B
C#
34 lines
860 B
C#
// (c) copyright Hutong Games, LLC 2010-2012. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Debug)]
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[Tooltip("Print the value of any FSM Variable in the PlayMaker Log Window.")]
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public class DebugFsmVariable : BaseLogAction
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{
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[Tooltip("Info, Warning, or Error.")]
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public LogLevel logLevel;
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[HideTypeFilter]
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[UIHint(UIHint.Variable)]
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[Tooltip("The variable to debug.")]
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public FsmVar variable;
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public override void Reset()
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{
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logLevel = LogLevel.Info;
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variable = null;
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base.Reset();
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}
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public override void OnEnter()
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{
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ActionHelpers.DebugLog(Fsm, logLevel, variable.DebugString(), sendToUnityLog);
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Finish();
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}
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}
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}
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