58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Convert)]
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[Tooltip("Converts a Material variable to an Object variable. Useful if you want to use Set Property (which only works on Object variables).")]
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public class ConvertMaterialToObject : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The Material variable to convert to an Object.")]
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public FsmMaterial materialVariable;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in an Object variable.")]
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public FsmObject objectVariable;
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[Tooltip("Repeat every frame. Useful if the Material variable is changing.")]
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public bool everyFrame;
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public override void Reset()
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{
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materialVariable = null;
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objectVariable = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoConvertMaterialToObject();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoConvertMaterialToObject();
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}
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void DoConvertMaterialToObject()
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{
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objectVariable.Value = materialVariable.Value;
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoNameConvert(this, materialVariable, objectVariable);
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}
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#endif
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}
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} |