Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Convert/ConvertMaterialToObject.cs
2024-11-20 15:21:28 +01:00

58 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Convert)]
[Tooltip("Converts a Material variable to an Object variable. Useful if you want to use Set Property (which only works on Object variables).")]
public class ConvertMaterialToObject : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The Material variable to convert to an Object.")]
public FsmMaterial materialVariable;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in an Object variable.")]
public FsmObject objectVariable;
[Tooltip("Repeat every frame. Useful if the Material variable is changing.")]
public bool everyFrame;
public override void Reset()
{
materialVariable = null;
objectVariable = null;
everyFrame = false;
}
public override void OnEnter()
{
DoConvertMaterialToObject();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoConvertMaterialToObject();
}
void DoConvertMaterialToObject()
{
objectVariable.Value = materialVariable.Value;
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoNameConvert(this, materialVariable, objectVariable);
}
#endif
}
}