Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Convert/ConvertIntToFloat.cs
2024-11-20 15:21:28 +01:00

56 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Convert)]
[Tooltip("Converts an Integer value to a Float value.")]
public class ConvertIntToFloat : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The Integer variable to convert to a float.")]
public FsmInt intVariable;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in a Float variable.")]
public FsmFloat floatVariable;
[Tooltip("Repeat every frame. Useful if the Integer variable is changing.")]
public bool everyFrame;
public override void Reset()
{
intVariable = null;
floatVariable = null;
everyFrame = false;
}
public override void OnEnter()
{
DoConvertIntToFloat();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoConvertIntToFloat();
}
void DoConvertIntToFloat()
{
floatVariable.Value = intVariable.Value;
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoNameConvert(this, intVariable, floatVariable);
}
#endif
}
}