56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Convert)]
|
|
[Tooltip("Converts an Integer value to a Float value.")]
|
|
public class ConvertIntToFloat : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("The Integer variable to convert to a float.")]
|
|
public FsmInt intVariable;
|
|
|
|
[RequiredField]
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Store the result in a Float variable.")]
|
|
public FsmFloat floatVariable;
|
|
|
|
[Tooltip("Repeat every frame. Useful if the Integer variable is changing.")]
|
|
public bool everyFrame;
|
|
|
|
public override void Reset()
|
|
{
|
|
intVariable = null;
|
|
floatVariable = null;
|
|
everyFrame = false;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoConvertIntToFloat();
|
|
|
|
if (!everyFrame)
|
|
Finish();
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
DoConvertIntToFloat();
|
|
}
|
|
|
|
void DoConvertIntToFloat()
|
|
{
|
|
floatVariable.Value = intVariable.Value;
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
public override string AutoName()
|
|
{
|
|
return ActionHelpers.AutoNameConvert(this, intVariable, floatVariable);
|
|
}
|
|
#endif
|
|
}
|
|
} |