Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Convert/ConvertFloatToString.cs
2024-11-20 15:21:28 +01:00

69 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Convert)]
[Tooltip("Converts a Float value to a String value with optional format.")]
public class ConvertFloatToString : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The float variable to convert.")]
public FsmFloat floatVariable;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("A string variable to store the converted value.")]
public FsmString stringVariable;
[Tooltip("Optional Format, allows for leading zeros. E.g., 0000")]
public FsmString format;
[Tooltip("Repeat every frame. Useful if the float variable is changing.")]
public bool everyFrame;
public override void Reset()
{
floatVariable = null;
stringVariable = null;
everyFrame = false;
format = null;
}
public override void OnEnter()
{
DoConvertFloatToString();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoConvertFloatToString();
}
void DoConvertFloatToString()
{
if (format.IsNone || string.IsNullOrEmpty(format.Value))
{
stringVariable.Value = floatVariable.Value.ToString();
}
else
{
stringVariable.Value = floatVariable.Value.ToString(format.Value);
}
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoNameConvert(this, floatVariable, stringVariable);
}
#endif
}
}