69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Convert)]
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[Tooltip("Converts a Float value to a String value with optional format.")]
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public class ConvertFloatToString : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The float variable to convert.")]
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public FsmFloat floatVariable;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("A string variable to store the converted value.")]
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public FsmString stringVariable;
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[Tooltip("Optional Format, allows for leading zeros. E.g., 0000")]
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public FsmString format;
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[Tooltip("Repeat every frame. Useful if the float variable is changing.")]
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public bool everyFrame;
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public override void Reset()
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{
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floatVariable = null;
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stringVariable = null;
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everyFrame = false;
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format = null;
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}
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public override void OnEnter()
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{
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DoConvertFloatToString();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoConvertFloatToString();
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}
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void DoConvertFloatToString()
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{
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if (format.IsNone || string.IsNullOrEmpty(format.Value))
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{
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stringVariable.Value = floatVariable.Value.ToString();
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}
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else
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{
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stringVariable.Value = floatVariable.Value.ToString(format.Value);
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}
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoNameConvert(this, floatVariable, stringVariable);
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}
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#endif
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}
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} |