81 lines
1.6 KiB
C#
81 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Convert)]
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[Tooltip("Converts a Float value to an Integer value.")]
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public class ConvertFloatToInt : FsmStateAction
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{
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public enum FloatRounding
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{
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RoundDown,
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RoundUp,
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Nearest
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}
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The Float variable to convert to an integer.")]
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public FsmFloat floatVariable;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in an Integer variable.")]
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public FsmInt intVariable;
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public FloatRounding rounding;
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public bool everyFrame;
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public override void Reset()
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{
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floatVariable = null;
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intVariable = null;
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rounding = FloatRounding.Nearest;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoConvertFloatToInt();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoConvertFloatToInt();
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}
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void DoConvertFloatToInt()
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{
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switch (rounding)
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{
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case FloatRounding.Nearest:
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intVariable.Value = Mathf.RoundToInt(floatVariable.Value);
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break;
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case FloatRounding.RoundDown:
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intVariable.Value = Mathf.FloorToInt(floatVariable.Value);
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break;
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case FloatRounding.RoundUp:
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intVariable.Value = Mathf.CeilToInt(floatVariable.Value);
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break;
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}
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoNameConvert(this, floatVariable, intVariable);
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}
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#endif
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}
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} |