Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Convert/ConvertFloatToInt.cs
2024-11-20 15:21:28 +01:00

81 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Convert)]
[Tooltip("Converts a Float value to an Integer value.")]
public class ConvertFloatToInt : FsmStateAction
{
public enum FloatRounding
{
RoundDown,
RoundUp,
Nearest
}
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The Float variable to convert to an integer.")]
public FsmFloat floatVariable;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in an Integer variable.")]
public FsmInt intVariable;
public FloatRounding rounding;
public bool everyFrame;
public override void Reset()
{
floatVariable = null;
intVariable = null;
rounding = FloatRounding.Nearest;
everyFrame = false;
}
public override void OnEnter()
{
DoConvertFloatToInt();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoConvertFloatToInt();
}
void DoConvertFloatToInt()
{
switch (rounding)
{
case FloatRounding.Nearest:
intVariable.Value = Mathf.RoundToInt(floatVariable.Value);
break;
case FloatRounding.RoundDown:
intVariable.Value = Mathf.FloorToInt(floatVariable.Value);
break;
case FloatRounding.RoundUp:
intVariable.Value = Mathf.CeilToInt(floatVariable.Value);
break;
}
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoNameConvert(this, floatVariable, intVariable);
}
#endif
}
}