96 lines
2.6 KiB
C#
96 lines
2.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Character)]
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[Tooltip("Modify various character controller settings.\n'None' leaves the setting unchanged.")]
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public class ControllerSettings : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(CharacterController))]
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[Tooltip("The GameObject that owns the CharacterController.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The height of the character's capsule.")]
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public FsmFloat height;
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[Tooltip("The radius of the character's capsule.")]
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public FsmFloat radius;
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[Tooltip("The character controllers slope limit in degrees.")]
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public FsmFloat slopeLimit;
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[Tooltip("The character controllers step offset in meters.")]
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public FsmFloat stepOffset;
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[Tooltip("The center of the character's capsule relative to the transform's position")]
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public FsmVector3 center;
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[Tooltip("Should other rigidbodies or character controllers collide with this character controller (By default always enabled).")]
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public FsmBool detectCollisions;
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[Tooltip("Repeat every frame while the state is active.")]
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public bool everyFrame;
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// cache so we can get new controller only when it changes.
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GameObject previousGo;
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CharacterController controller;
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public override void Reset()
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{
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gameObject = null;
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height = new FsmFloat { UseVariable = true };
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radius = new FsmFloat { UseVariable = true };
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slopeLimit = new FsmFloat { UseVariable = true };
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stepOffset = new FsmFloat { UseVariable = true };
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center = new FsmVector3 { UseVariable = true };
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detectCollisions = new FsmBool { UseVariable = true };
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoControllerSettings();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoControllerSettings();
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}
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void DoControllerSettings()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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if (go != previousGo)
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{
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controller = go.GetComponent<CharacterController>();
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previousGo = go;
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}
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if (controller != null)
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{
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if (!height.IsNone) controller.height = height.Value;
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if (!radius.IsNone) controller.radius = radius.Value;
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if (!slopeLimit.IsNone) controller.slopeLimit = slopeLimit.Value;
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if (!stepOffset.IsNone) controller.stepOffset = stepOffset.Value;
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if (!center.IsNone) controller.center = center.Value;
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if (!detectCollisions.IsNone) controller.detectCollisions = detectCollisions.Value;
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}
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}
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}
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}
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