80 lines
1.7 KiB
C#
80 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Character)]
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[Tooltip("Tests if a Character Controller on a Game Object was touching the ground during the last move.")]
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public class ControllerIsGrounded : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(CharacterController))]
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[Tooltip("The GameObject to check.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("Event to send if touching the ground.")]
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public FsmEvent trueEvent;
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[Tooltip("Event to send if not touching the ground.")]
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public FsmEvent falseEvent;
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[Tooltip("Store the result in a bool variable.")]
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[UIHint(UIHint.Variable)]
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public FsmBool storeResult;
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[Tooltip("Repeat every frame while the state is active.")]
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public bool everyFrame;
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private GameObject previousGo; // remember so we can get new controller only when it changes.
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private CharacterController controller;
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public override void Reset()
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{
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gameObject = null;
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trueEvent = null;
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falseEvent = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoControllerIsGrounded();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoControllerIsGrounded();
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}
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void DoControllerIsGrounded()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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if (go != previousGo)
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{
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controller = go.GetComponent<CharacterController>();
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previousGo = go;
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}
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if (controller == null) return;
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var isGrounded = controller.isGrounded;
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storeResult.Value = isGrounded;
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Fsm.Event(isGrounded ? trueEvent : falseEvent);
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}
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}
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}
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