56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Camera)]
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[Tooltip("Sets the Culling Mask used by the Camera.")]
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public class SetCameraCullingMask : ComponentAction<Camera>
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{
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[RequiredField]
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[CheckForComponent(typeof(Camera))]
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public FsmOwnerDefault gameObject;
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[Tooltip("Cull these layers.")]
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[UIHint(UIHint.Layer)]
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public FsmInt[] cullingMask;
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[Tooltip("Invert the mask, so you cull all layers except those defined above.")]
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public FsmBool invertMask;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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cullingMask = new FsmInt[0];
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invertMask = false;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetCameraCullingMask();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSetCameraCullingMask();
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}
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void DoSetCameraCullingMask()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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camera.cullingMask = ActionHelpers.LayerArrayToLayerMask(cullingMask, invertMask.Value);
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}
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}
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}
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} |