48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Audio)]
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[Tooltip("Mute/unmute the Audio Clip played by an Audio Source component on a Game Object.")]
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public class AudioMute : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(AudioSource))]
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[Tooltip("The GameObject with an Audio Source component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("Check to mute, uncheck to unmute.")]
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public FsmBool mute;
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public override void Reset()
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{
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gameObject = null;
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mute = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go != null)
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{
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var audio = go.GetComponent<AudioSource>();
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if (audio != null)
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{
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audio.mute = mute.Value;
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}
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}
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Finish();
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoName(this, mute);
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}
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#endif
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}
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} |