Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Array/GetFsmArrayItem.cs
2024-11-20 15:21:28 +01:00

92 lines
2.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
[Tooltip("Gets an item in an Array Variable in another FSM.")]
public class GetFsmArrayItem : BaseFsmVariableIndexAction
{
[RequiredField]
[Tooltip("The GameObject that owns the FSM.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.FsmName)]
[Tooltip("Optional name of FSM on Game Object.")]
public FsmString fsmName;
[RequiredField]
[UIHint(UIHint.FsmArray)]
[Tooltip("The name of the FSM variable.")]
public FsmString variableName;
[Tooltip("The index into the array.")]
public FsmInt index;
[RequiredField]
[UIHint(UIHint.Variable)]
//[MatchElementType("array")] TODO
[Tooltip("Get the value of the array at the specified index.")]
public FsmVar storeValue;
[Tooltip("Repeat every frame. Useful if the value is changing.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
fsmName = "";
storeValue = null;
}
public override void OnEnter()
{
DoGetFsmArray();
if (!everyFrame)
{
Finish();
}
}
private void DoGetFsmArray()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go, fsmName.Value))
{
return;
}
var fsmArray = fsm.FsmVariables.GetFsmArray(variableName.Value);
if (fsmArray != null)
{
if (index.Value < 0 || index.Value >= fsmArray.Length)
{
Fsm.Event(indexOutOfRange);
Finish();
return;
}
if (fsmArray.ElementType == storeValue.NamedVar.VariableType)
{
storeValue.SetValue(fsmArray.Get(index.Value));
}
else
{
LogWarning("Incompatible variable type: " + variableName.Value);
}
}
else
{
DoVariableNotFound(variableName.Value);
}
}
public override void OnUpdate()
{
DoGetFsmArray();
}
}
}