92 lines
2.5 KiB
C#
92 lines
2.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
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[Tooltip("Gets an item in an Array Variable in another FSM.")]
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public class GetFsmArrayItem : BaseFsmVariableIndexAction
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{
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[RequiredField]
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[Tooltip("The GameObject that owns the FSM.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.FsmName)]
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[Tooltip("Optional name of FSM on Game Object.")]
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public FsmString fsmName;
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[RequiredField]
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[UIHint(UIHint.FsmArray)]
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[Tooltip("The name of the FSM variable.")]
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public FsmString variableName;
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[Tooltip("The index into the array.")]
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public FsmInt index;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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//[MatchElementType("array")] TODO
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[Tooltip("Get the value of the array at the specified index.")]
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public FsmVar storeValue;
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[Tooltip("Repeat every frame. Useful if the value is changing.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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fsmName = "";
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storeValue = null;
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}
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public override void OnEnter()
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{
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DoGetFsmArray();
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if (!everyFrame)
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{
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Finish();
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}
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}
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private void DoGetFsmArray()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go, fsmName.Value))
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{
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return;
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}
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var fsmArray = fsm.FsmVariables.GetFsmArray(variableName.Value);
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if (fsmArray != null)
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{
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if (index.Value < 0 || index.Value >= fsmArray.Length)
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{
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Fsm.Event(indexOutOfRange);
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Finish();
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return;
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}
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if (fsmArray.ElementType == storeValue.NamedVar.VariableType)
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{
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storeValue.SetValue(fsmArray.Get(index.Value));
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}
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else
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{
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LogWarning("Incompatible variable type: " + variableName.Value);
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}
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}
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else
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{
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DoVariableNotFound(variableName.Value);
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}
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}
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public override void OnUpdate()
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{
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DoGetFsmArray();
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}
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}
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} |