Files
2024-11-20 15:21:28 +01:00

49 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Array)]
[Tooltip("Resize an array.")]
public class ArrayResize : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The Array Variable to resize")]
public FsmArray array;
[Tooltip("The new size of the array.")]
public FsmInt newSize;
[Tooltip("The event to trigger if the new size is out of range")]
public FsmEvent sizeOutOfRangeEvent;
public override void OnEnter()
{
if (newSize.Value >= 0)
{
array.Resize(newSize.Value);
}
else
{
LogError("Size out of range: " + newSize.Value);
Fsm.Event(sizeOutOfRangeEvent);
}
Finish();
}
/* Should be disallowed by the UI now
public override string ErrorCheck()
{
if (newSize.Value<0)
{
return "newSize must be a positive value.";
}
return "";
}*/
}
}