79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Tests if 2 Array Variables have the same values.")]
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public class ArrayCompare : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The first Array Variable to test.")]
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public FsmArray array1;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The second Array Variable to test.")]
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public FsmArray array2;
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[Tooltip("Event to send if the 2 arrays have the same values.")]
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public FsmEvent SequenceEqual;
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[Tooltip("Event to send if the 2 arrays have different values.")]
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public FsmEvent SequenceNotEqual;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in a Bool variable.")]
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public FsmBool storeResult;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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array1 = null;
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array2 = null;
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SequenceEqual = null;
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SequenceNotEqual = null;
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}
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public override void OnEnter()
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{
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DoSequenceEqual();
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if (!everyFrame)
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{
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Finish();
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}
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}
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private void DoSequenceEqual()
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{
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if (array1.Values == null || array2.Values == null) return;
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// Try to avoid Linq in runtime code. Editor is fine.
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//storeResult.Value = array1.Values.SequenceEqual(array2.Values);
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storeResult.Value = TestSequenceEqual(array1.Values, array2.Values);
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Fsm.Event(storeResult.Value ? SequenceEqual : SequenceNotEqual);
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}
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// NOTE: replaces Linq SequenceEqual. Trying to avoid Linq in runtime code.
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private bool TestSequenceEqual(object[] _array1, object[] _array2)
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{
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if (_array1.Length != _array2.Length) return false;
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for (var i = 0; i < array1.Length; i++)
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{
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if (!_array1[i].Equals(_array2[i])) return false;
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}
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return true;
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}
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}
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}
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