Files
2024-11-20 15:21:28 +01:00

77 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Gets the avatar delta position and rotation for the last evaluated frame.")]
public class GetAnimatorDelta: FsmStateActionAnimatorBase
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[Tooltip("The avatar delta position for the last evaluated frame")]
public FsmVector3 deltaPosition;
[UIHint(UIHint.Variable)]
[Tooltip("The avatar delta position for the last evaluated frame")]
public FsmQuaternion deltaRotation;
private Animator _animator;
public override void Reset()
{
base.Reset();
gameObject = null;
deltaPosition= null;
deltaRotation = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
DoGetDeltaPosition();
Finish();
}
public override void OnActionUpdate()
{
DoGetDeltaPosition();
}
void DoGetDeltaPosition()
{
if (_animator==null)
{
return;
}
deltaPosition.Value = _animator.deltaPosition;
deltaRotation.Value = _animator.deltaRotation;
}
}
}