55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animation)]
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[Tooltip("Stops all playing Animations on a Game Object. Optionally, specify a single Animation to Stop.")]
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public class StopAnimation : BaseAnimationAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animation))]
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public FsmOwnerDefault gameObject;
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[Tooltip("Leave empty to stop all playing animations.")]
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[UIHint(UIHint.Animation)]
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public FsmString animName;
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public override void Reset()
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{
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gameObject = null;
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animName = null;
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}
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public override void OnEnter()
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{
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DoStopAnimation();
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Finish();
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}
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private void DoStopAnimation()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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if (FsmString.IsNullOrEmpty(animName))
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{
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animation.Stop();
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}
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else
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{
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animation.Stop(animName.Value);
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}
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}
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/*
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public override string ErrorCheck()
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{
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return ErrorCheckHelpers.CheckAnimationSetup(gameObject.value);
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}*/
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}
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} |