76 lines
1.6 KiB
C#
76 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animation)]
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[Tooltip("Sets the current Time of an Animation, Normalize time means 0 (start) to 1 (end); useful if you don't care about the exact time. Check Every Frame to update the time continuously.")]
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public class SetAnimationTime : BaseAnimationAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animation))]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Animation)]
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public FsmString animName;
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public FsmFloat time;
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public bool normalized;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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animName = null;
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time = null;
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normalized = false;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetAnimationTime(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoSetAnimationTime(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
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}
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private void DoSetAnimationTime(GameObject go)
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{
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if (!UpdateCache(go))
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{
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return;
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}
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animation.Play(animName.Value);
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var anim = animation[animName.Value];
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if (anim == null)
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{
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LogWarning("Missing animation: " + animName.Value);
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return;
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}
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if (normalized)
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{
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anim.normalizedTime = time.Value;
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}
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else
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{
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anim.time = time.Value;
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}
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// TODO: need to do this?
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if (everyFrame)
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{
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anim.speed = 0;
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}
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}
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}
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} |