Files
2024-11-20 15:21:28 +01:00

76 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animation)]
[Tooltip("Sets the current Time of an Animation, Normalize time means 0 (start) to 1 (end); useful if you don't care about the exact time. Check Every Frame to update the time continuously.")]
public class SetAnimationTime : BaseAnimationAction
{
[RequiredField]
[CheckForComponent(typeof(Animation))]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Animation)]
public FsmString animName;
public FsmFloat time;
public bool normalized;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
animName = null;
time = null;
normalized = false;
everyFrame = false;
}
public override void OnEnter()
{
DoSetAnimationTime(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoSetAnimationTime(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
}
private void DoSetAnimationTime(GameObject go)
{
if (!UpdateCache(go))
{
return;
}
animation.Play(animName.Value);
var anim = animation[animName.Value];
if (anim == null)
{
LogWarning("Missing animation: " + animName.Value);
return;
}
if (normalized)
{
anim.normalizedTime = time.Value;
}
else
{
anim.time = time.Value;
}
// TODO: need to do this?
if (everyFrame)
{
anim.speed = 0;
}
}
}
}