Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animation/SetAnimationSpeed.cs
2024-11-20 15:21:28 +01:00

64 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animation)]
[Tooltip("Sets the Speed of an Animation. Check Every Frame to update the animation time continuously, e.g., if you're manipulating a variable that controls animation speed.")]
public class SetAnimationSpeed : BaseAnimationAction
{
[RequiredField]
[CheckForComponent(typeof(Animation))]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Animation)]
public FsmString animName;
public FsmFloat speed = 1f;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
animName = null;
speed = 1f;
everyFrame = false;
}
public override void OnEnter()
{
DoSetAnimationSpeed(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoSetAnimationSpeed(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
}
private void DoSetAnimationSpeed(GameObject go)
{
if (!UpdateCache(go))
{
return;
}
var anim = animation[animName.Value];
if (anim == null)
{
LogWarning("Missing animation: " + animName.Value);
return;
}
anim.speed = speed.Value;
}
/*
public override string ErrorCheck()
{
return ErrorCheckHelpers.CheckAnimationSetup(gameObject.value);
}*/
}
}