60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animation)]
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[Tooltip("Play an animation on a subset of the hierarchy. E.g., A waving animation on the upper body.")]
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public class AddMixingTransform : BaseAnimationAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animation))]
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[Tooltip("The GameObject playing the animation.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The name of the animation to mix. NOTE: The animation should already be added to the Animation Component on the GameObject.")]
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public FsmString animationName;
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[RequiredField]
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[Tooltip("The mixing transform. E.g., root/upper_body/left_shoulder")]
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public FsmString transform;
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[Tooltip("If recursive is true all children of the mix transform will also be animated.")]
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public FsmBool recursive;
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public override void Reset()
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{
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gameObject = null;
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animationName = "";
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transform = "";
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recursive = true;
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}
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public override void OnEnter()
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{
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DoAddMixingTransform();
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Finish();
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}
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void DoAddMixingTransform()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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var animClip = animation[animationName.Value];
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if (animClip == null)
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{
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return;
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}
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var mixingTransform = go.transform.Find(transform.Value);
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animClip.AddMixingTransform(mixingTransform, recursive.Value);
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}
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}
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} |