Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animation/AddMixingTransform.cs
2024-11-20 15:21:28 +01:00

60 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animation)]
[Tooltip("Play an animation on a subset of the hierarchy. E.g., A waving animation on the upper body.")]
public class AddMixingTransform : BaseAnimationAction
{
[RequiredField]
[CheckForComponent(typeof(Animation))]
[Tooltip("The GameObject playing the animation.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The name of the animation to mix. NOTE: The animation should already be added to the Animation Component on the GameObject.")]
public FsmString animationName;
[RequiredField]
[Tooltip("The mixing transform. E.g., root/upper_body/left_shoulder")]
public FsmString transform;
[Tooltip("If recursive is true all children of the mix transform will also be animated.")]
public FsmBool recursive;
public override void Reset()
{
gameObject = null;
animationName = "";
transform = "";
recursive = true;
}
public override void OnEnter()
{
DoAddMixingTransform();
Finish();
}
void DoAddMixingTransform()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
var animClip = animation[animationName.Value];
if (animClip == null)
{
return;
}
var mixingTransform = go.transform.Find(transform.Value);
animClip.AddMixingTransform(mixingTransform, recursive.Value);
}
}
}