72 lines
1.6 KiB
C#
72 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.AnimateVariables)]
|
|
[Tooltip("Easing Animation - Float")]
|
|
public class EaseFloat : EaseFsmAction
|
|
{
|
|
[RequiredField]
|
|
public FsmFloat fromValue;
|
|
[RequiredField]
|
|
public FsmFloat toValue;
|
|
[UIHint(UIHint.Variable)]
|
|
public FsmFloat floatVariable;
|
|
|
|
private bool finishInNextStep = false;
|
|
|
|
public override void Reset (){
|
|
base.Reset();
|
|
floatVariable = null;
|
|
fromValue = null;
|
|
toValue = null;
|
|
finishInNextStep = false;
|
|
}
|
|
|
|
|
|
public override void OnEnter ()
|
|
{
|
|
base.OnEnter();
|
|
fromFloats = new float[1];
|
|
fromFloats[0] = fromValue.Value;
|
|
toFloats = new float[1];
|
|
toFloats[0] = toValue.Value;
|
|
resultFloats = new float[1];
|
|
finishInNextStep = false;
|
|
floatVariable.Value = fromValue.Value;
|
|
}
|
|
|
|
public override void OnExit (){
|
|
base.OnExit();
|
|
}
|
|
|
|
public override void OnUpdate(){
|
|
base.OnUpdate();
|
|
if(!floatVariable.IsNone && isRunning){
|
|
floatVariable.Value = resultFloats[0];
|
|
}
|
|
|
|
if(finishInNextStep){
|
|
Finish();
|
|
if(finishEvent != null) Fsm.Event(finishEvent);
|
|
}
|
|
|
|
if(finishAction && !finishInNextStep){
|
|
if(!floatVariable.IsNone){
|
|
floatVariable.Value = reverse.IsNone ? toValue.Value : reverse.Value ? fromValue.Value : toValue.Value;
|
|
}
|
|
finishInNextStep = true;
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
public override string AutoName()
|
|
{
|
|
return ActionHelpers.AutoNameRange(this, fromValue, toValue) + " " + easeType;
|
|
}
|
|
#endif
|
|
}
|
|
} |