19 lines
475 B
C#
19 lines
475 B
C#
using System;
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Lux_SRP_GrassDisplacement {
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(LayerAttribute))]
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public class LayerAttributeDrawer : PropertyDrawer {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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property.intValue = EditorGUI.LayerField(position, label, property.intValue);
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}
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}
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#endif
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} |