38 lines
1000 B
C#
38 lines
1000 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.LWRP;
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namespace LuxLWRPEssentials.Demo {
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public class CheckSettings : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset lwrp = GraphicsSettings.renderPipelineAsset as UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset;
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if (lwrp.supportsCameraDepthTexture == true) {
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Debug.Log("CameraDepthTexture supported.");
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}
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else {
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Debug.Log("CameraDepthTexture not supported.");
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}
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if (lwrp.supportsCameraOpaqueTexture == true) {
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Debug.Log("CameraOpaqueTexture supported.");
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}
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else {
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Debug.Log("CameraOpaqueTexture not supported.");
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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