43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using UnityEngine;
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namespace Lean.Common.Examples
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{
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/// <summary>This component will automatically update the event system if you switch to using the new <b>InputSystem</b>.</summary>
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[ExecuteInEditMode]
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[AddComponentMenu("Lean/Common/Upgrade EventSystem")]
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public class LeanUpgradeEventSystem : MonoBehaviour
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{
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#if UNITY_EDITOR && ENABLE_INPUT_SYSTEM
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protected virtual void Awake()
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{
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var module = FindObjectOfType<UnityEngine.EventSystems.StandaloneInputModule>();
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if (module != null)
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{
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Debug.Log("Replacing old StandaloneInputModule with new InputSystemUIInputModule.", module.gameObject);
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module.gameObject.AddComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>();
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DestroyImmediate(module);
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}
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}
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#endif
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Common.Examples
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{
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using UnityEditor;
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[CanEditMultipleObjects]
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[CustomEditor(typeof(LeanUpgradeEventSystem))]
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public class LeanUpgradeEventSystem_Editor : LeanInspector<LeanUpgradeEventSystem>
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{
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protected override void DrawInspector()
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{
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EditorGUILayout.HelpBox("This component will automatically update the event system if you switch to using the new InputSystem.", MessageType.Info);
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}
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}
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}
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#endif |