Files
2024-11-20 15:21:28 +01:00

32 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Invector.vCharacterController.AI
{
[vClassHeader("SpawnPoint", helpBoxText = "This component needs a Collider set as IsTrigger to check if this SpawnPoint area is in use", useHelpBox = true, openClose = false)]
public class vSpawnPoint : vMonoBehaviour
{
public bool isValid { get { return colliders.Count == 0; } }
public List<Collider> colliders = new List<Collider>();
private void OnTriggerStay(Collider other)
{
if (colliders.Contains(other))
{
var health = other.gameObject.GetComponentInParent<vIHealthController>();
if (health != null && health.isDead)
{
colliders.Remove(other);
}
}
}
void OnTriggerEnter(Collider other)
{
if (!other.gameObject.CompareTag("Untagged") && !colliders.Contains(other)) colliders.Add(other);
}
void OnTriggerExit(Collider other)
{
if (colliders.Contains(other)) colliders.Remove(other);
}
}
}