Files
2024-11-20 15:21:28 +01:00

31 lines
971 B
C#

using UnityEngine;
namespace Invector
{
public class vAIHealthItem : MonoBehaviour
{
[Tooltip("How much health will be recovered")]
public float value;
public string tagFilter = "Player";
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag(tagFilter))
{
// access the basic character information
var healthController = other.GetComponent<vHealthController>();
if (healthController != null)
{
// heal only if the character's health isn't full
if (healthController.currentHealth < healthController.maxHealth)
{
// limit healing to the max health
healthController.ChangeHealth((int)value);
Destroy(gameObject);
}
}
}
}
}
}