Files
2024-11-20 15:21:28 +01:00

35 lines
1.2 KiB
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
/// <summary>
/// In this example we're calling the method MoveToTargetExample from the <seealso cref="vControlAI_ExpandExample"/>
/// It's just an example on how to expand the AI Controller by adding your own methods and variables
/// </summary>
#if UNITY_EDITOR
[vFSMHelpbox("This is just an example on how to create new Action", UnityEditor.MessageType.Info)]
#endif
public class vMoveToTarget_Example : vStateAction
{
public override string categoryName
{
get { return "Custom Example/"; }
}
public override string defaultName
{
get { return "MoveToTarget Example"; }
}
// set a custom speed to the controller
public vAIMovementSpeed speed = vAIMovementSpeed.Walking;
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
Debug.Log("FSM Calling 'MoveToTargetExample' ");
fsmBehaviour.aiController.MoveToTargetExample(speed);
}
}
}