Files
2024-11-20 15:21:28 +01:00

283 lines
8.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d054d6e948083b0469b2ff301c0adbab, type: 3}
m_Name: AI - Shooter@Pistols
m_EditorClassIdentifier:
weaponCategories:
- Pistol
ikAdjustsLeft:
- name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: StandingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: CrouchingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
ikAdjustsRight:
- name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: StandingAiming
weaponHandOffset:
position: {x: -0.04199387, y: -0.05326542, z: -0.03643773}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0.010554971, y: 0.005492214, z: -0.027231552}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: CrouchingAiming
weaponHandOffset:
position: {x: -0.017786905, y: -0.065936156, z: -0.022031121}
eulerAngles: {x: 359.31863, y: 1.9486152, z: 351.66208}
weaponHintOffset:
position: {x: 0.008417316, y: -0.013375048, z: -0.05301005}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 1e-45, y: 1e-45, z: 1e-45}
eulerAngles: {x: -1.61e-43, y: 1.61e-43, z: 1.61e-43}
supportHintOffset:
position: {x: 0.15350902, y: -0.0275288, z: -0.031550355}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: -20, y: 0}
head: {x: 15, y: -5.4}
standingRight:
name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
standingAimingRight:
name: StandingAiming
weaponHandOffset:
position: {x: -0.04199387, y: -0.05326542, z: -0.03643773}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0.010554971, y: 0.005492214, z: -0.027231552}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
standingLeft:
name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
standingAimingLeft:
name: StandingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingRight:
name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingAimingRight:
name: CrouchingAiming
weaponHandOffset:
position: {x: -0.017786905, y: -0.065936156, z: -0.022031121}
eulerAngles: {x: 359.31863, y: 1.9486152, z: 351.66208}
weaponHintOffset:
position: {x: 0.008417316, y: -0.013375048, z: -0.05301005}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 1e-45, y: 1e-45, z: 1e-45}
eulerAngles: {x: -1.61e-43, y: 1.61e-43, z: 1.61e-43}
supportHintOffset:
position: {x: 0.15350902, y: -0.0275288, z: -0.031550355}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: -20, y: 0}
head: {x: 15, y: -5.4}
crouchingLeft:
name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingAimingLeft:
name: CrouchingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}