27 lines
802 B
C#
27 lines
802 B
C#
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namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Verify if your AI Controller lost the current target", UnityEditor.MessageType.Info)]
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#endif
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public class vTargetLost : vStateDecision
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{
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public override string categoryName
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{
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get { return ""; }
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}
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public override string defaultName
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{
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get { return "Lost the Target?"; }
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}
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public override bool Decide(vIFSMBehaviourController fsmBehaviour)
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{
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if (fsmBehaviour != null && fsmBehaviour.aiController != null && fsmBehaviour.aiController.currentTarget.transform)
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{
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return fsmBehaviour.aiController.currentTarget.isLost;
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}
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return true;
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}
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}
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} |