Files
2024-11-20 15:21:28 +01:00

27 lines
802 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Verify if your AI Controller lost the current target", UnityEditor.MessageType.Info)]
#endif
public class vTargetLost : vStateDecision
{
public override string categoryName
{
get { return ""; }
}
public override string defaultName
{
get { return "Lost the Target?"; }
}
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
if (fsmBehaviour != null && fsmBehaviour.aiController != null && fsmBehaviour.aiController.currentTarget.transform)
{
return fsmBehaviour.aiController.currentTarget.isLost;
}
return true;
}
}
}