23 lines
752 B
C#
23 lines
752 B
C#
namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Verify if your CurrentTarget is Crouching", UnityEditor.MessageType.Info)]
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#endif
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public class vTargetIsCrouching : vStateDecision
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{
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public override string categoryName
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{
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get { return ""; }
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}
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public override string defaultName
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{
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get { return "Target Is Crouching?"; }
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}
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public override bool Decide(vIFSMBehaviourController fsmBehaviour)
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{
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if (fsmBehaviour.aiController == null || !fsmBehaviour.aiController.currentTarget.isCharacter) return false;
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return fsmBehaviour.aiController.currentTarget.character.isCrouching;
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}
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}
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} |