27 lines
884 B
C#
27 lines
884 B
C#
namespace Invector.vCharacterController.AI.FSMBehaviour
|
|
{
|
|
#if UNITY_EDITOR
|
|
[vFSMHelpbox("Requires a AIControlShooter - Verify if it's currently Shooting", UnityEditor.MessageType.Info)]
|
|
#endif
|
|
public class vIsShooting : vStateDecision
|
|
{
|
|
public override string categoryName
|
|
{
|
|
get { return ""; }
|
|
}
|
|
public override string defaultName
|
|
{
|
|
get { return "Is Shooting?"; }
|
|
}
|
|
|
|
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
|
|
{
|
|
if (fsmBehaviour.aiController is vIControlAIShooter)
|
|
{
|
|
vIControlAIShooter shooter = (fsmBehaviour.aiController as vIControlAIShooter);
|
|
return shooter.shooterManager ? shooter.shooterManager.isShooting || shooter.isAttacking : false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
} |