27 lines
895 B
C#
27 lines
895 B
C#
namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Find a Target and return true or false, can be used in the AnyState to find a target and make a transition to other state if a target was founded", UnityEditor.MessageType.Info)]
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#endif
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public class vFindTargetDecision : vStateDecision
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{
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public override string categoryName
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{
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get { return ""; }
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}
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public override string defaultName
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{
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get { return "FindTarget Decision"; }
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}
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public override bool Decide(vIFSMBehaviourController fsmBehaviour)
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{
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if (fsmBehaviour.aiController != null)
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{
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fsmBehaviour.aiController.FindTarget();
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return fsmBehaviour.aiController.currentTarget.transform != null;
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}
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return true;
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}
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}
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} |