Files
2024-11-20 15:21:28 +01:00

27 lines
815 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Requires a AICompanion attached to your AI Controller to make him follow you", UnityEditor.MessageType.Info)]
#endif
public class vCompanionIsForceToFollow : vStateDecision
{
public override string categoryName
{
get { return ""; }
}
public override string defaultName
{
get { return "Force Companion To Follow"; }
}
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
if (fsmBehaviour.aiController.HasComponent<vAICompanion>())
{
return fsmBehaviour.aiController.GetAIComponent<vAICompanion>().forceFollow;
}
return true;
}
}
}