27 lines
815 B
C#
27 lines
815 B
C#
namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Requires a AICompanion attached to your AI Controller to make him follow you", UnityEditor.MessageType.Info)]
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#endif
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public class vCompanionIsForceToFollow : vStateDecision
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{
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public override string categoryName
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{
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get { return ""; }
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}
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public override string defaultName
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{
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get { return "Force Companion To Follow"; }
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}
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public override bool Decide(vIFSMBehaviourController fsmBehaviour)
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{
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if (fsmBehaviour.aiController.HasComponent<vAICompanion>())
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{
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return fsmBehaviour.aiController.GetAIComponent<vAICompanion>().forceFollow;
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}
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return true;
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}
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}
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}
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