Files
2024-11-20 15:21:28 +01:00

49 lines
1.4 KiB
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Check the distance between the AI Controller and the Current Target", UnityEditor.MessageType.Info)]
#endif
public class vCheckTargetDistance : vStateDecision
{
public override string categoryName
{
get { return ""; }
}
public override string defaultName
{
get { return "Check Target Distance"; }
}
protected enum CompareValueMethod
{
Greater, Less, Equal
}
[SerializeField]
protected CompareValueMethod compareMethod;
public float distance;
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
if (!fsmBehaviour.aiController.currentTarget.transform) return false;
var dist = fsmBehaviour.aiController.targetDistance;
return CompareDistance(dist, distance);
}
private bool CompareDistance(float distA, float distB)
{
switch (compareMethod)
{
case CompareValueMethod.Equal:
return distA.Equals(distB);
case CompareValueMethod.Greater:
return distA > distB;
case CompareValueMethod.Less:
return distA < distB;
}
return false;
}
}
}