Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Decisions/vAICheckAnimatorParameterBool.cs
2024-11-20 15:21:28 +01:00

44 lines
1.1 KiB
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
public class vAICheckAnimatorParameterBool : vStateDecision
{
public override string categoryName
{
get { return "Custom Example/"; }
}
public override string defaultName
{
get { return "Check Animator Parameter Bool"; }
}
protected enum CompareValueMethod
{
True, False
}
[SerializeField]
protected CompareValueMethod compareMethod;
public string parameterName = "Bool name";
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
bool boolvalue = fsmBehaviour.aiController.animator.GetBool(parameterName);
return CompareBool(boolvalue);
}
private bool CompareBool(bool value)
{
switch (compareMethod)
{
case CompareValueMethod.True:
return value == true;
case CompareValueMethod.False:
return value == false;
}
return false;
}
}
}