27 lines
706 B
C#
27 lines
706 B
C#
using UnityEngine;
|
|
|
|
namespace Invector.vCharacterController.AI.FSMBehaviour
|
|
{
|
|
#if UNITY_EDITOR
|
|
[vFSMHelpbox("Check what FSM State is running", UnityEditor.MessageType.Info)]
|
|
#endif
|
|
public class AICheckState : vStateDecision
|
|
{
|
|
public override string categoryName
|
|
{
|
|
get { return ""; }
|
|
}
|
|
|
|
public override string defaultName
|
|
{
|
|
get { return "Check FSM State"; }
|
|
}
|
|
|
|
[SerializeField, HideInInspector] protected int stateIndex;
|
|
|
|
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
|
|
{
|
|
return fsmBehaviour.indexOffCurrentState == stateIndex + 2;
|
|
}
|
|
}
|
|
} |