Files
2024-11-20 15:21:28 +01:00

27 lines
706 B
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Check what FSM State is running", UnityEditor.MessageType.Info)]
#endif
public class AICheckState : vStateDecision
{
public override string categoryName
{
get { return ""; }
}
public override string defaultName
{
get { return "Check FSM State"; }
}
[SerializeField, HideInInspector] protected int stateIndex;
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
return fsmBehaviour.indexOffCurrentState == stateIndex + 2;
}
}
}