31 lines
844 B
C#
31 lines
844 B
C#
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using System;
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namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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public abstract class vAICombatState : vFSMState
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{
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public override Type requiredType
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{
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get
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{
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return typeof(vIControlAICombat);
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}
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}
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public override void UpdateState(vIFSMBehaviourController fsmBehaviour)
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{
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if (fsmBehaviour.aiController is vIControlAICombat)
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UpdateCombatState(fsmBehaviour.aiController as vIControlAICombat);
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base.UpdateState(fsmBehaviour);
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}
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/// <summary>
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/// Called from UpdateState if vIControlAI is a vIControlAICombat
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/// </summary>
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/// <param name="ctrlAICombat"></param>
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protected abstract void UpdateCombatState(vIControlAICombat ctrlAICombat);
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}
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} |