33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Requires a AICompanion attached to your AI Controller - Use it to make the AI go to your Friend position", UnityEditor.MessageType.Info)]
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#endif
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public class vGoToFriend : vStateAction
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{
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public override string categoryName
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{
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get { return "Movement/"; }
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}
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public override string defaultName
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{
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get { return "Go To Friend(Companion AI)"; }
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}
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public vAIMovementSpeed speed = vAIMovementSpeed.Running;
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public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
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{
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if (fsmBehaviour.aiController.HasComponent<vAICompanion>())
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{
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MoveToFriendPosition(fsmBehaviour.aiController.GetAIComponent<vAICompanion>());
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}
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}
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public virtual void MoveToFriendPosition(vAICompanion aICompanion)
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{
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if (aICompanion)
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{
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aICompanion.GoToFriend(speed);
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}
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}
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}
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} |