Files
2024-11-20 15:21:28 +01:00

33 lines
1.1 KiB
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Requires a AICompanion attached to your AI Controller - Use it to make the AI go to your Friend position", UnityEditor.MessageType.Info)]
#endif
public class vGoToFriend : vStateAction
{
public override string categoryName
{
get { return "Movement/"; }
}
public override string defaultName
{
get { return "Go To Friend(Companion AI)"; }
}
public vAIMovementSpeed speed = vAIMovementSpeed.Running;
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
if (fsmBehaviour.aiController.HasComponent<vAICompanion>())
{
MoveToFriendPosition(fsmBehaviour.aiController.GetAIComponent<vAICompanion>());
}
}
public virtual void MoveToFriendPosition(vAICompanion aICompanion)
{
if (aICompanion)
{
aICompanion.GoToFriend(speed);
}
}
}
}