33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using UnityEngine;
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namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("This will overwrite the current Tag, Layer and MaxDistanceToDetect of your controller", UnityEditor.MessageType.Info)]
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#endif
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public class vFindSpecificTarget : vStateAction
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{
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public override string categoryName
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{
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get { return "Detection/"; }
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}
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public override string defaultName
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{
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get { return "Find Specific Target"; }
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}
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public LayerMask _detectLayer;
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public vTagMask _detectTags;
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public bool checkForObstacles = true;
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public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
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{
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FindTarget(fsmBehaviour.aiController);
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}
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public virtual void FindTarget(vIControlAI vIControl)
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{
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vIControl.FindSpecificTarget(_detectTags, _detectLayer, checkForObstacles);
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}
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}
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} |