Files
2024-11-20 15:21:28 +01:00

33 lines
1.0 KiB
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("This will overwrite the current Tag, Layer and MaxDistanceToDetect of your controller", UnityEditor.MessageType.Info)]
#endif
public class vFindSpecificTarget : vStateAction
{
public override string categoryName
{
get { return "Detection/"; }
}
public override string defaultName
{
get { return "Find Specific Target"; }
}
public LayerMask _detectLayer;
public vTagMask _detectTags;
public bool checkForObstacles = true;
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
FindTarget(fsmBehaviour.aiController);
}
public virtual void FindTarget(vIControlAI vIControl)
{
vIControl.FindSpecificTarget(_detectTags, _detectLayer, checkForObstacles);
}
}
}