Files
2024-11-20 15:21:28 +01:00

23 lines
764 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Use it to change the current FSM Behavior of your Controller", UnityEditor.MessageType.Info)]
#endif
public class vFSMChangeBehaviour : vStateAction
{
public override string categoryName
{
get { return "Controller/"; }
}
public override string defaultName
{
get { return "Change FSM Behaviour"; }
}
public vFSMBehaviour newBehaviour;
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
fsmBehaviour.ChangeBehaviour(newBehaviour);
}
}
}