Files
2024-11-20 15:21:28 +01:00

28 lines
1023 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Requires a AIMessageReceiver attached to your AI Controller - This will send a message to your Controller, so you can triggers custom Events", UnityEditor.MessageType.Info)]
#endif
public class vAISendMessage : vStateAction
{
public override string categoryName
{
get { return "Controller/"; }
}
public override string defaultName
{
get { return "SendMessage"; }
}
public vAISendMessage()
{
executionType = vFSMComponentExecutionType.OnStateEnter;
}
public string listenerName;
public string message;
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
if (fsmBehaviour.messageReceiver) fsmBehaviour.messageReceiver.Send(listenerName, message);
}
}
}