28 lines
1023 B
C#
28 lines
1023 B
C#
namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Requires a AIMessageReceiver attached to your AI Controller - This will send a message to your Controller, so you can triggers custom Events", UnityEditor.MessageType.Info)]
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#endif
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public class vAISendMessage : vStateAction
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{
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public override string categoryName
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{
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get { return "Controller/"; }
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}
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public override string defaultName
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{
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get { return "SendMessage"; }
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}
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public vAISendMessage()
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{
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executionType = vFSMComponentExecutionType.OnStateEnter;
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}
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public string listenerName;
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public string message;
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public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
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{
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if (fsmBehaviour.messageReceiver) fsmBehaviour.messageReceiver.Send(listenerName, message);
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}
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}
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} |