Files
2024-11-20 15:21:28 +01:00

26 lines
719 B
C#

using UnityEngine;
using Invector;
[vClassHeader(" Weapon Constrain ", "Weapon Constrain Helper: call true OnEquip and false OnDrop by CollectableStandalone events to avoid handler movement on 2018.x", iconName = "meleeIcon")]
public class vWeaponConstrain : vMonoBehaviour
{
Rigidbody m_Rigidbody;
void Start()
{
m_Rigidbody = GetComponent<Rigidbody>();
}
// Call OnEquipe (true) / OnDrop (false)
public void Inv_Weapon_FreezeAll(bool status)
{
if (status)
{
m_Rigidbody.constraints = RigidbodyConstraints.FreezeAll;
}
else
{
m_Rigidbody.constraints = RigidbodyConstraints.None;
}
}
}