Files
2024-11-20 15:21:28 +01:00

48 lines
1.5 KiB
C#

using UnityEngine;
namespace Invector.vMelee
{
[vClassHeader("Melee Weapon", openClose = false)]
public class vMeleeWeapon : vMeleeAttackObject
{
[Header("Melee Weapon Settings")]
public vMeleeType meleeType = vMeleeType.OnlyAttack;
[Header("Attack Settings")]
public bool useStrongAttack = true;
[Tooltip("Simple AI Only")]
public float distanceToAttack = 1;
[Tooltip("Trigger a Attack Animation")]
public int attackID;
[Tooltip("Change the MoveSet when using this Weapon")]
public int movesetID;
[Header("* Third Person Controller Only *")]
[Tooltip("How much stamina will be consumed when attack")]
public float staminaCost;
[Tooltip("How much time the stamina will wait to start recover")]
public float staminaRecoveryDelay;
[Header("Defense Settings")]
[Range(0, 100)]
public int defenseRate = 100;
[Range(0, 180)]
public float defenseRange = 90;
[Tooltip("Trigger a Defense Animation")]
public int defenseID;
[Tooltip("What recoil animatil will trigger")]
public int recoilID;
[Tooltip("Can break the oponent attack, will trigger a recoil animation")]
public bool breakAttack;
[HideInInspector]
public UnityEngine.Events.UnityEvent onDefense;
public void OnDefense()
{
onDefense.Invoke();
}
}
public enum vMeleeType
{
OnlyDefense, OnlyAttack, AttackAndDefense
}
}