Files
2024-11-20 15:21:28 +01:00

14 lines
347 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Invector.vMelee
{
[System.Serializable]
public class DamageTriggerTime
{
[Tooltip("normalizedTime of Active Damage")]
public float startDamage = 0.05f;
[Tooltip("normalizedTime of Disable Damage")]
public float endDamage = 0.9f;
}
}