29 lines
936 B
C#
29 lines
936 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class vLockSelectable : MonoBehaviour
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{
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public GameObject target;
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private void OnDisable()
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{
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target = null;
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}
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void Update()
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{
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if(EventSystem.current.currentSelectedGameObject == null && target)
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{
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var pointer = new PointerEventData(EventSystem.current);
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ExecuteEvents.Execute(EventSystem.current.currentSelectedGameObject, pointer, ExecuteEvents.pointerExitHandler);
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EventSystem.current.SetSelectedGameObject(target, new BaseEventData(EventSystem.current));
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ExecuteEvents.Execute(target, pointer, ExecuteEvents.pointerEnterHandler);
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}
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else if(EventSystem.current.currentSelectedGameObject != null)
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{
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target = EventSystem.current.currentSelectedGameObject;
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}
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}
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} |