Files
2024-11-20 15:21:28 +01:00

29 lines
936 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class vLockSelectable : MonoBehaviour
{
public GameObject target;
private void OnDisable()
{
target = null;
}
void Update()
{
if(EventSystem.current.currentSelectedGameObject == null && target)
{
var pointer = new PointerEventData(EventSystem.current);
ExecuteEvents.Execute(EventSystem.current.currentSelectedGameObject, pointer, ExecuteEvents.pointerExitHandler);
EventSystem.current.SetSelectedGameObject(target, new BaseEventData(EventSystem.current));
ExecuteEvents.Execute(target, pointer, ExecuteEvents.pointerEnterHandler);
}
else if(EventSystem.current.currentSelectedGameObject != null)
{
target = EventSystem.current.currentSelectedGameObject;
}
}
}