Files
2024-11-20 15:21:28 +01:00

26 lines
1.1 KiB
C#

using UnityEngine;
namespace Invector.vItemManager
{
[System.Serializable]
public class OnChangeEquipmentEvent : UnityEngine.Events.UnityEvent<vEquipArea, vItem> { }
[System.Serializable]
public class OnSelectEquipArea : UnityEngine.Events.UnityEvent<vEquipArea> { }
[System.Serializable]
public class OnInstantiateItemObjectEvent : UnityEngine.Events.UnityEvent<GameObject> { }
[System.Serializable]
public class OnHandleItemEvent : UnityEngine.Events.UnityEvent<vItem> { }
[System.Serializable]
public class OnHandleItemIDEvent : UnityEngine.Events.UnityEvent<int> { }
[System.Serializable]
public class OnChangeItemAmount : UnityEngine.Events.UnityEvent<vItem, int> { }
[System.Serializable]
public class OnCollectItems : UnityEngine.Events.UnityEvent<GameObject> { }
[System.Serializable]
public class OnApplyAttribute : UnityEngine.Events.UnityEvent<int> { }
[System.Serializable]
public class OnOpenCloseInventory : UnityEngine.Events.UnityEvent<bool> { }
[System.Serializable]
public class OnCollectItemEvent : UnityEngine.Events.UnityEvent<vItemManager.CollectedItemInfo> { }
}