Files
2024-11-20 15:21:28 +01:00

18 lines
393 B
C#

using Invector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Invector.vItemManager
{
[CreateAssetMenu(menuName = "Invector/Inventory/New Item List")]
public class vItemListData : ScriptableObject
{
public List<vItem> items = new List<vItem>();
public bool inEdition;
public bool itemsHidden = true;
}
}