Files
2024-11-20 15:21:28 +01:00

37 lines
860 B
C#

using Invector.vItemManager;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class vItemDisplay3D : MonoBehaviour
{
[System.Serializable]
public class vDisplay
{
public int itemId;
public GameObject itemModel;
}
public GameObject currentItemModel;
public List<vDisplay> displays;
public void Display(vItemSlot slot)
{
if(slot) Display(slot.item);
}
public void Display(int id)
{
vDisplay display = displays.Find(d => d.itemId.Equals(id));
if(display!=null)
{
if (currentItemModel) currentItemModel.SetActive(false);
display.itemModel.SetActive(true);
currentItemModel = display.itemModel;
}
}
public void Display(vItem item)
{
if(item)Display(item.id);
}
}