Files
2024-11-20 15:21:28 +01:00

43 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Invector.vItemManager
{
[vClassHeader("Item Collected Display", helpBoxText = "Use this to display the name of collected items", openClose = false)]
public class vItemCollectionDisplay : vMonoBehaviour
{
private static vItemCollectionDisplay instance;
/// <summary>
/// Instance of the <seealso cref="vItemCollectionDisplay"/>
/// </summary>
///
public static vItemCollectionDisplay Instance
{
get
{
if (instance == null) { instance = GameObject.FindObjectOfType<vItemCollectionDisplay>(); }
return vItemCollectionDisplay.instance;
}
}
public vItemCollectionTextHUD itemCollectedDiplayPrefab;
/// <summary>
/// Send text to display in the HUD with fade in <seealso cref="vItemCollectionTextHUD"/>
/// </summary>
/// <param name="message">message to show</param>
/// <param name="timeToStay">time to stay showing</param>
/// <param name="timeToFadeOut">time to fade out</param>
public void FadeText(string message, float timeToStay, float timeToFadeOut)
{
var display = Instantiate(itemCollectedDiplayPrefab);
display.transform.SetParent(transform, false);
display.transform.SetAsFirstSibling();
display.Show(message, timeToStay, timeToFadeOut);
}
}
}