Files
2024-11-20 15:21:28 +01:00

48 lines
1.7 KiB
C#

#if !NO_UNITY && UNITY_5_3_OR_NEWER
using System;
using UnityEngine;
using UnityEngine.Events;
namespace FullSerializer {
partial class fsConverterRegistrar {
// Disable the converter for the time being. Unity's JsonUtility API
// cannot be called from within a C# ISerializationCallbackReceiver
// callback.
// public static Internal.Converters.UnityEvent_Converter
// Register_UnityEvent_Converter;
}
}
namespace FullSerializer.Internal.Converters {
// The standard FS reflection converter has started causing Unity to crash
// when processing UnityEvent. We can send the serialization through
// JsonUtility which appears to work correctly instead.
//
// We have to support legacy serialization formats so importing works as
// expected.
public class UnityEvent_Converter : fsConverter {
public override bool CanProcess(Type type) {
return typeof(UnityEvent).Resolve().IsAssignableFrom(type.Resolve()) && type.IsGenericType() == false;
}
public override bool RequestCycleSupport(Type storageType) {
return false;
}
public override fsResult TryDeserialize(fsData data, ref object instance, Type storageType) {
Type objectType = (Type)instance;
fsResult result = fsResult.Success;
instance = JsonUtility.FromJson(fsJsonPrinter.CompressedJson(data), objectType);
return result;
}
public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType) {
fsResult result = fsResult.Success;
serialized = fsJsonParser.Parse(JsonUtility.ToJson(instance));
return result;
}
}
}
#endif