Files
2024-11-20 15:21:28 +01:00

52 lines
1.7 KiB
C#

#if !NO_UNITY
using System;
using System.Collections.Generic;
using UnityEngine;
namespace FullSerializer {
partial class fsConverterRegistrar {
public static Internal.DirectConverters.Rect_DirectConverter Register_Rect_DirectConverter;
}
}
namespace FullSerializer.Internal.DirectConverters {
public class Rect_DirectConverter : fsDirectConverter<Rect> {
protected override fsResult DoSerialize(Rect model, Dictionary<string, fsData> serialized) {
var result = fsResult.Success;
result += SerializeMember(serialized, null, "xMin", model.xMin);
result += SerializeMember(serialized, null, "yMin", model.yMin);
result += SerializeMember(serialized, null, "xMax", model.xMax);
result += SerializeMember(serialized, null, "yMax", model.yMax);
return result;
}
protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref Rect model) {
var result = fsResult.Success;
var t0 = model.xMin;
result += DeserializeMember(data, null, "xMin", out t0);
model.xMin = t0;
var t1 = model.yMin;
result += DeserializeMember(data, null, "yMin", out t1);
model.yMin = t1;
var t2 = model.xMax;
result += DeserializeMember(data, null, "xMax", out t2);
model.xMax = t2;
var t3 = model.yMax;
result += DeserializeMember(data, null, "yMax", out t3);
model.yMax = t3;
return result;
}
public override object CreateInstance(fsData data, Type storageType) {
return new Rect();
}
}
}
#endif