Files
2024-11-20 15:21:28 +01:00

23 lines
453 B
C#

using UnityEngine;
public class Wiggle : MonoBehaviour
{
public Vector3 axis = Vector3.up;
public float amplitude = 1;
public float speed = 1;
public float offset = 0;
Vector3 initialPos;
void Start()
{
initialPos = transform.position;
}
void Update()
{
float pos = Mathf.Sin(offset + Time.time * speed) * amplitude;
transform.position = initialPos + axis.normalized * pos;
}
}